Flag Rules
2026 7v7 Girls Flag Rules
Powered by NFHS Standards | Built for Speed & Development
Field & Game Format
- 7v7 format (7 players per team)
- Played on a full-width field (53 1/3 yards)
- Game is played on a 40-yard field segment with the end zone included
- Each possession starts at the 40-yard line going in
- Game is 20 minutes running clock (single period)
- No halftime
- No timeouts
- Clock does not stop for any reason
Scoring
- Touchdown: 6 points
- Extra Point:
- 1 point (from 5-yard line)
- 2 points (from 10-yard line)
- Interception 3 points
- Interception returned for touchdown 6 points
- Defensive stop 2 points
- No kicking or field goals
Possession Format
- Offense starts at the 40-yard line
- Objective: advance and score
- Limited plays per possession (officials control flow)
- Turnover if offense is unsuccessful
- No punts
Game Play (NFHS-Based)
- Ball is snapped to the QB
- QB has 7 seconds to throw
- No blocking allowed (aligned with National Federation of State High School Associations standards)
- All players are eligible receivers
- One forward pass per play
- Laterals/backward passes allowed
- If the ball is lateraled the the ball is live and the other team can rush
- NO Laterals when offense is on the 40
Rushing Rules
- Rush line is 5 yards from the line of scrimmage
- Defenders must start behind the rush line
- QB cannot run unless pressured
- No delayed blitz inside 5 yards
- No rushing when offense is on the 40 yard line
Flag Pulling
- Play is dead when:
- Flag is pulled
- Ball carrier goes out of bounds
- Ball hits the ground
- No tackling, diving, or initiating contact
- Players must avoid contact
Turnovers
- Interceptions are live and can be returned
- No fumbles (dead ball where it hits the ground)
Penalties (Simplified)
- Offsides: 5 yards
- Illegal rush: 5 yards
- Pass interference: Spot foul
- Holding/illegal contact: 5 yards
- Unsportsmanlike conduct: 10 yards or ejection
BREAKER/OVERTIME RULES
- Any bracket play game that ends in a tie will result in Overtime.
- The higher seed will select if they want to be on offense or defense.
- Each team will get 1 play from the 40-yard line and the furthest play will win.
- Only offensive scoring will count in overtime.
*If a game goes into a 2nd overtime, the team that gets the ball 2nd in the 1st overtime will receive the ball 1st in the 2nd overtime. - There is NO running in overtime. All plays MUST be a pass.
- Blitzes are allowed in overtime IF the team did not use their blitz during regulation.
- This format will be repeated until a clear winner is declared.
Sportsmanship & Safety
- Flags must be properly secured
- No jewelry
- Mouthguards encouraged
- Officials have final say
- Games may be adjusted for safety/weather
CE Seven Game Philosophy
- Fast-paced, no stoppage environment
- High reps for maximum development
- Built on National Federation of State High School Associations safety standards
- Designed for exposure, competition, and growth
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